' Rapid-Q by William Yu (c)1999-2000 . ' ================================================================================ ' Upload_il_tuo_script_su_Rapidq.it ' About_the_DEA_3D_Engine DEA 3D Engine is a DirectX-Direct3D (retained mode) builded with RapidQ. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with DirectX drivers. DEA 3D Engine is also a game engine still in developement. This means that some basic features are already implemented but a lot of other very important ones are not. Here you can read a sparse list of the main features of the engine already available or planned. Feel free to send any question, suggestion or request to me (Boris). - Camera View Ordering The engine adds all the objects to be rendered to the current scene graph and orders them according to their distance from the camera. The ordering is important to render opaque and transparent objects in a fast and safe way. - Hierarchic Objects The engine includes the possibility to render objects linked to each other. The definition of a hierarchy makes possible the articulation of complex movements. - Textures Types The engine defines different types of texture, in particular collection of textures, that can easily animated. - Materials Management The engine defines the properties of different materials. You can specify ambient, diffuse, emissive, reflective colors, and diffuse (texture for the diffuse color), gloss (texture that specify the reflection properties of the surface), environment (texture that reflects the environment around the mesh) and bump (texture that defines the bumpiness of the surface) mappings. - 3D Sound Thanks to RapidQ, 3D sound is supported. The engine adds the capability to select the sounds to be played according to their loudness and distance from the listener. - 3D math The engine includes basic functions that perform 3D math computations. ' =============================================================================== ' 2003 Holyguard.net - 2007_Abruzzoweb