glVertexStream1sATIglVertexStream1svATIglVertexStream1iATIglVertexStream1ivATIglVertexStream1fATIglVertexStream1fvATIglVertexStream1dATIglVertexStream1dvATIglVertexStream2sATIglVertexStream2svATIglVertexStream2iATIglVertexStream2ivATIglVertexStream2fATIglVertexStream2fvATIglVertexStream2dATIglVertexStream2dvATIglVertexStream3sATIglVertexStream3svATIglVertexStream3iATIglVertexStream3ivATIglVertexStream3fATIglVertexStream3fvATIglVertexStream3dATIglVertexStream3dvATIglVertexStream4sATIglVertexStream4svATIglVertexStream4iATIglVertexStream4ivATIglVertexStream4fATIglVertexStream4fvATIglVertexStream4dATIglVertexStream4dvATIglNormalStream3bATIglNormalStream3bvATIglNormalStream3sATIglNormalStream3svATIglNormalStream3iATIglNormalStream3ivATIglNormalStream3fATIglNormalStream3fvATIglNormalStream3dATIglNormalStream3dvATIglClientActiveVertexStreamATIglVertexBlendEnviATIglVertexBlendEnvfATIglElementPointerATIglDrawElementArrayATIglDrawRangeElementArrayATIglDrawBuffersATIglMapObjectBufferATIglUnmapObjectBufferATIglStencilOpSeparateATIglStencilFuncSeparateATIglVertexAttribArrayObjectATIglGetVertexAttribArrayObjectfvATIglGetVertexAttribArrayObjectivATIglTexBumpParameterivATIglTexBumpParameterfvATIglGetTexBumpParameterivATIglGetTexBumpParameterfvATIglGenFragmentShadersATIglBindFragmentShaderATIglDeleteFragmentShaderATIglBeginFragmentShaderATIglEndFragmentShaderATIglPassTexCoordATIglSampleMapATIglColorFragmentOp1ATIglColorFragmentOp2ATIglColorFragmentOp3ATIglAlphaFragmentOp1ATIglAlphaFragmentOp2ATIglAlphaFragmentOp3ATIglSetFragmentShaderantATIglPNTrianglesiATIglPNTrianglesfATIglNewObjectBufferATIglIsObjectBufferATIglUpdateObjectBufferATIglGetObjectBufferfvATIglGetObjectBufferivATIglFreeObjectBufferATIglArrayObjectATIglGetArrayObjectfvATIglGetArrayObjectivATIglVariantArrayObjectATIglGetVariantArrayObjectfvATI